A place to gather all of my BattleTech armies, battles, and projects as well as my musing on the BattleTech universe.
Sunday, September 10, 2023
True and False Heirs of the SLDF Collide
So this past Saturday night I managed to get a game of Battletech in once more against Cheef. It was a match were I was outnumbered 2 to 1 as I took a full lance of medium and heavy mechs from my old Eridani Light Horse regiment with highly skilled pilots but ended up facing Cheef's Hell's Horses in a horde of 4 light mechs, 2 light tanks, a medium mech and a heavy tank.
I took a 2/4 Hunchback HBK-4P, a 2/4 Quickdraw QKD-5K (but flipped the 2 rear medium lasers with the SRM/4), a 3/4 Archer ARC-2Rb, and a 2/4 Crab CRB-27b.
After numerous rounds we were both hurting fairly badly. I had lost my Hunchback, the Archer was almost dead, and the Quickdraw and Crab were both fairly hurt. He'd lost both light tanks and a Stinger while having a Wolverine (which he tried call a Hellhound), Stinger, Locust, and Pirahna all one or two hits away from destroyed and then the Demolisher was in good shape. If we played it out I figure I'd lost the Archer and probably the Crab while finishing off his mechs but my Quickdraw would be jumping to stay out of line of sight from the Demolisher. So we called it a draw while we still had salvage worth salvaging.
I was really happy with how the Quickdraw and Crab did. The Hunchback was disappointing as with it's slow speed and layout it had to expose itself to a LOT of damage to be able to unload it's firepower into a target. The Archer was doing well but with the speed of the enemy force it soon had issues with keeping the range open for those LRM.20s. All in all it was a lot of fun and I'm planning on another post around the end of the week hopefully as I'm looking at at least one, possibly two, crazy long work weeks. That's all for now and thank's for stopping by!
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