Well, with the way the past year has gone, I've done zero table top gaming and that meant I had very little motivation for painting and such as well. I still haven't managed any gaming but I have at least got some hobby stuff accomplished. So let's get into it then.
First up I'll pick up with where the last post left off, the MI6 Rabid Fox Team Blue Delta. I've done well on keeping this under control and it only has acquired a second lance in total. A Kintao, Jenner, Mercury, and a Firefly seemed like a nice set of mechs for a special forces lance to back up the Phoenix Hawks. Still playing around with the fluff ideas for them as I had a bad joke of an idea of calling the team H Gold, and that killed the fluff ideas for a while.
Next up, with the arrival of a host of new mechs from Kickstarter, I went back and took some mechs I had used to bulk out my Eridani Light Horse out of the unit and Simple Green'd them. With some other mechs I'd picked up, a host of Wolverines, Griffins, Grasshoppers, Crabs, Kintaros, Longbows, and others got their primer coat of ELH Green. I have most of them fully painted and based but seven are still just at the base coated stage and need to be completed. 6 of the 7 (all but the Ostol) are new purchases off of Shapeways.
I've also got some BattleTech terrain worked on as well. I added some detail features to the refinery terrain I had from before and I cobbled together a planetary defense station as well. It should make for an interesting terrain piece as part of a star port game or as a possible game objective.
And then there came the interesting part, what to do with all the mechs culled out of the ELH ranks ... Well I started looking at the Davion Caselton Militia force I had, and that's where the Jenners, Panthers, Thorn, and other odds and ends are going. But since I didn't want to expand that unit a lot either, I did a Cheef thing and pulled the UrbanMechs and Commandos out of the Militia and used them with the the new Urbans and Commandos plus a lance consisting of a new Locust sculpt and 3 Assassins to create a new mercenary unit, the Urban(ies) Defense Force. 4 Lances of UrbanMechs, 2 Commando Lances, and the above mentioned lance. A totally useless force for anything other than defending a factory complex or city center, and even then marginally effective. Using the rest of my Shapeways order (5 Demolishers and 4 LRM Carriers) to give the force a fire base of support and then I've got enough MicroArmor APCs to put together 8 bases of those to round out the new force.
I've got the unit as being formed at the end of the 4th Succession War from Liao Militia forces partially destroyed and then passed up in the Davion steamroller offensive. Hired by the new St Ives Compact and we have a new unit. They're only primed currently but I plan on an urban camo scheme of some sort for them.
Alright, that's all for now, hopefully not too bad of an update and I'll try to keep new posts coming more regularly to keep me making progress on all of this.